28 posts tagged “graphic novel”
Jasyin and I would like to thank everyone who supported us... not just by buying our stuff but with all the kind words of encouragement. We'd also like to thank all the artists and writers in artist alley we met who were very welcoming to us n00bs. Keep an eye out on my blog here as a video will be forthcoming.
Highlights of the weekend were:
- Changing my sales strategy from 'sit back and relax' to screaming "LOOK AT MY BOOK" to any passerby. The first person I tried it on bought the book.
- Seeing so many con-goers in costume.
- Hanging with the Chicago famous DJ C.Y.NOT - who I gave a shirt to
- Trading my book for some really great work by artists and writers that have been around a lot longer than I.
- Barking at my isle
- Getting our booth interviewed on TV... twice.
As far as being behind the table at a convention, I learned a lot. Here are a quick few notes of what I saw and would like to bring next time:
- an easle for artwork, tshirts, poster, etc...
- table banner/ color tablecloth
- book displays
- original art from the book
- sketches, sketchbooks, art of other characters (not my own)
- a preview edition of my book (like the one that can be found at www.anthonyfontana.com) for cheap or free
- schwag - free posters, postcard, minis, CDs, etc...
The Preview Edition of my graphic novel will debut at Wizard Con Chicago
August 9th- 12th. The proof has been approved, the books are at the
printers, the t-shirts are in... The planets are aligning. Check out
these pics.
I will update this post again soon as the book is available from IndyPlanet.com. This limited Preview Edition will only be available until the Special Edition comes out later this Fall.
I have also finalized the Second Life edition, which will only be available in-world. This version will debut at the Second Life Community Conference August 24th-26th. For more info on that see the post below.
Visit the home of THE DOGS in Second Life
My graphic novel will have a home when it debuts in SL this August. The build there is nothing fancy (yet) but houses the free SL tshirt. I hope to put the book, in SL book form, as well as several avatars made in likeness of the characters up for sale at the headquarters as well.
'The Making of a Graphic Novel' >>
is a flipbook with a graphic novel called 'The Resonator' on the other side. Rollins has some really great linework, and a great sci-fi hook. Haven't gotten to the 'making of' side yet.
<<I'm always reading Watterson.
Chris Ware's animated segment from the Showtime series: This American Life.
My good friend Jaysin Osterkamp and art-partner in the webcomic Spliff & Shade will debut his comic book "Lost" later this Spring. The 4 part series tells the tale of a young man who finds the love of his life... only she's completely psychotic, unfaithful, has a necrophiliac uncle, and regularly uses him as a punching bag.
"Lost" is based on a screenplay by Derek Glasscock who directed the indie movie of the same name which, ironically was never finished due to several reels of film going... lost.
I was actually in that film as the dirtbag jerk Rog (seen in pic... look like me?), the main character's best friend.
I've seen several pages from this project already and I'm really really excited to see it finished... hence all the reason for this hype!
Keep an eye out at www.faustvirusfilms.com for more info.
The 5 page preview for my original graphic novel THE DOGS is now available at Anthony Fontana.com.
THE DOGS tale tells of four Cleveland cops that wear dog disguises during brutal acts of vigilanteism. When they inadvertently cross the line with a gang of Furries, a subculture that gains pleasure from wearing fursuits, a gang war erupts leaving one from each warring faction to experience love forbidden by loyalty, one dog, the other furry. In the end, only one gang will survive.
Show us your desktop.
Submitted by Anthony.
The back cover/logo for my graphic novel THE DOGS has been my desktop for a while now.
These are a few images from my piece in the BGSU Faculty Show at the Dorthy Uber Brian Gallery.
"ReCon(Text)" is essentially an interactive wall comic. Using cut out panels, figures, and word balloons taken from my upcoming original graphic novel, THE DOGS, the audience is free to juxtapose the images in any order or direction on the wall. Behind the cutouts I have economically drawn the logo for the book. This has created new narratives that examine each element from a new perspective. Charming, melodramatic scenes become twisted sexually explicit jokes. Characters are free to confront themselves again and again.
Surveying new ways to present and recontextualize the work from my book, ReCon(Text) aims to be the first of several pieces I have planned. Comics artists have traditionally shown the pages from a book in their original format, often in linear order, when shown at art galleries. Through this series of experiments I hope to deconstruct the conventional nature of comic reading and utilize the gallery setting as a device for heterodoxical approaches to already existing narratives.
More experimental approaches to "Innovating the Strip" will be explored in my upcoming class at BGSU by the same name:
Innovating the Comic Strip involves 2D studio assignments in various media with emphasis on experimentation in the static sequential narratives of a comic strip format. Special focus will be placed on narrative interpretation, content development, and alternative display. Students will investigate and explore the exploding community of online comics, their aesthetics, and examine their functionality as art. Students will innovate the strip free from the constraints imposed by outdated restrictions. Demonstrations will include: How to (de)construct a traditional comic strip, How to start an internet comic, How to develop meaning through narrative comic strip communication, Techniques for optimal impact of various media in unconventional displays, and How to develop prolonged study of formal and conceptual thematic comic strip inventions. Lectures will include: Investigating traditional restrictions, Communicating information and instruction, The value of internet comics, and Collaborative strips and interactive comics.
Student Learning Outcomes:
Upon completion of this course the student will be able to:
- Create non-traditional comic strip narratives utilizing various innovation and experimentation strategies
- Effectively communicate and design meaningful sequential narratives using various 2D media and the comic strip
- Focus on thematic development for prolonged study
- Show increased analytical and visual sensitivity, creativity, and critical awareness of the comic strip format and the role that it plays in the creation of meaning and narrative.
Course Content:
This class will address:
- The history and theoretical principles applicable to inventing non-traditional comic strip structures.
- Demonstrating the tools, skills and software to design and construct non-traditional comic strips.
- Media compatibility and archival issues arising from the use of non-traditional comic strip display innovations.
- The completion of 4 major projects, 1 utilizing site specific display for informational or instructional communication, 2 based on innovating traditional strip conventions in a non-traditional display, and the fourth, an ongoing semester long assignment developing creation strategies/media in an internet setting will form the capstone project