4 posts tagged “art gallery”
I arrived in Dallas with the sun shiny and warm and then never saw it again. It rained, the wind blew... it was very gray.
I attended a panel on art blogging at The Dallas Contemporary where I met Duncan from the Bad at Sports podcast; a Chicago/San Fran art thing. There was also a really great show up which you can see here. The show incorporated short videos from several different artists which were made daily. The works were being sent via email or upload to the DC and hosted on the website. My favorite work was by artist Maria Olsen, who later presented at the New Media Caucus panel on Newer Media (she was sick and in NY, so she sent a video of herself for the presentation).
The last night I was there I went to a fashion show my friend Patric Lichty was involved with called "Social Fabrics". Each work looked at social interaction as the main concept. Some were functional pieces and some where artistic. The two pics I have here show an electrical interference cloak and two people wearing "vacuole bags" that made a variety of sounds as they moved. For more on wearable social arts check out the latest issue of Intelligent Agent, a free downloadable arts journal on Lulu.com.
I also presented at the conference (1st pic on right). My presentation will be recorded with the slides and put on my new blog (The Polychronic Classroom will be moving):
The Multichronic Classroom.
My first gallery opening in Second Life was a big success. I met many new people from all over the world and even connected with some friends from another part of the country. Hope everyone had a good time.
I will have another SL event in March as I bring the wall comic "ReCon(Text) #1" into Second Life as an interactive virtual environment installation.
Opening on Friday January 5th, 2007 I will be participating in a group exhibit at a new Art Gallery in Second Life. The A-List Gallery, run by artist and Second Lifer Raz Curtiss, will feature 5 of my digital images from 2005-6. The works focus on juxtaposing cartoon symbolism, sexual fetishims, pop culture, and online gaming in order to question our relationship in flux with the new media landscape (perfect for SL, eh?)
For those already in SL... Here is the SLURL to the gallery.
For anyone interested in exploring the rich and chaotic 3D Virtual World of Second Life, visit www.secondlife.com. While there is a steep learning curve for those who have never maneuvered in a virtual environment before... There is nothing to fear! Many residents ingame will be happy to assist you. Hope to see you there!
This aims to be the first of several art exhibitions I have planned for Second Life. I am also searching for a venue to host the virtual version of the interactive wall comic ReCon(Text) #1, shown recently at the Dorthy Uber Bryan Gallery (click Images tab).
These are a few images from my piece in the BGSU Faculty Show at the Dorthy Uber Brian Gallery.
"ReCon(Text)" is essentially an interactive wall comic. Using cut out panels, figures, and word balloons taken from my upcoming original graphic novel, THE DOGS, the audience is free to juxtapose the images in any order or direction on the wall. Behind the cutouts I have economically drawn the logo for the book. This has created new narratives that examine each element from a new perspective. Charming, melodramatic scenes become twisted sexually explicit jokes. Characters are free to confront themselves again and again.
Surveying new ways to present and recontextualize the work from my book, ReCon(Text) aims to be the first of several pieces I have planned. Comics artists have traditionally shown the pages from a book in their original format, often in linear order, when shown at art galleries. Through this series of experiments I hope to deconstruct the conventional nature of comic reading and utilize the gallery setting as a device for heterodoxical approaches to already existing narratives.
More experimental approaches to "Innovating the Strip" will be explored in my upcoming class at BGSU by the same name:
Innovating the Comic Strip involves 2D studio assignments in various media with emphasis on experimentation in the static sequential narratives of a comic strip format. Special focus will be placed on narrative interpretation, content development, and alternative display. Students will investigate and explore the exploding community of online comics, their aesthetics, and examine their functionality as art. Students will innovate the strip free from the constraints imposed by outdated restrictions. Demonstrations will include: How to (de)construct a traditional comic strip, How to start an internet comic, How to develop meaning through narrative comic strip communication, Techniques for optimal impact of various media in unconventional displays, and How to develop prolonged study of formal and conceptual thematic comic strip inventions. Lectures will include: Investigating traditional restrictions, Communicating information and instruction, The value of internet comics, and Collaborative strips and interactive comics.
Student Learning Outcomes:
Upon completion of this course the student will be able to:
- Create non-traditional comic strip narratives utilizing various innovation and experimentation strategies
- Effectively communicate and design meaningful sequential narratives using various 2D media and the comic strip
- Focus on thematic development for prolonged study
- Show increased analytical and visual sensitivity, creativity, and critical awareness of the comic strip format and the role that it plays in the creation of meaning and narrative.
Course Content:
This class will address:
- The history and theoretical principles applicable to inventing non-traditional comic strip structures.
- Demonstrating the tools, skills and software to design and construct non-traditional comic strips.
- Media compatibility and archival issues arising from the use of non-traditional comic strip display innovations.
- The completion of 4 major projects, 1 utilizing site specific display for informational or instructional communication, 2 based on innovating traditional strip conventions in a non-traditional display, and the fourth, an ongoing semester long assignment developing creation strategies/media in an internet setting will form the capstone project